Behind the Scenes of Fallout, Gaming’s Most Unexpected TV Hit
The Fallout TV show has come back to its platform, and it's safe to say that audiences were delightfully shocked by the caliber of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three distinct characters, it effectively portrayed various facets of the player's adventure.
We followed Lucy the vault dweller, attempting to do the right thing and discovering that the barren landscape made that very difficult; Max, the Brotherhood of Steel new recruit, who starts challenging his organization's dogma and causes plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has completely shed any moral compass out in the irradiated wilderness.
Building Anticipation for the Second Season
The debut season's finale disclosed crucial details about who helped cause the nuclear war that trapped a population in underground vaults for hundreds of years. It also posed several enigmas open for the next installment – and, on this occasion, anticipations are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.
“Heading into the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We are thrilled with the reception to the show, so now people are coming in with more excitement and new expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, despite the fact that it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to incorporate into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the characters arrive there. However, the creators hint that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its creators insisted on real props and sets were built, echoing the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an adaptation, especially of a video game, is to appear as if it’s real.”
Indeed, virtually everything you see on-screen is practical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by talented film-makers who are also dedicated players, alongside the visionaries behind the franchise. This shared passion for the lore is apparent in the final product.
The second season is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This format will create a new viewing experience, something the team themselves are excited to observe.
“It has more depth, it’s bigger, it’s more humorous, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”